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- In a message dated 95-12-07 19:35:22 EST, you write:
-
- >I know this might sound a little quanky but, har it goes, I'm just working
- >on 1 game now, however when I'm done I'd like to pursue work in this field
- >(since there is no sign of another one). Although the work I've done
- >so far has not been "blistering'ly complicated" nor "fry yer eyeballs" type
- >of
- >animation...well in fact, *very* little animation (I mostly did stills of
- >maps,rooms,guns,ships yadda yadda). What do gaming companies look for? This
- >type of work is vastly different (that I've seen) from TV/FILM. I was lucky
- >this time, the person needed someone quick, I showed him some sample
- pictures
- >and that was it...but the work I've done so far would definiatly not get me
- >an academy award if you know what I mean...let alone stuff some of it onto
- >a reel. Any suggestions as to grab a gamer's eye in a reel?
- >
- >Like I said, 'xcuze the off topic meessage.. Thanks..putting anit-flame suit
- >on :)
- >
- >Scott
- >
- >
-
- As someone who's been doing extensive searches for game creation talent,
- there's really only one thing I'm looking for. Good character animation.
- Modeling in low polygons is something just about anyone can learn to do well,
- but good character animation is something that takes a little more time. I
- also look at texture maps alot, as most 3d games require the abuse of good
- textures. But overall seeing someone work with heriarchies well always gives
- them an advantage.
-
-